Buried(?) Relic

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The Buried(?) Relic looks innocuous at first, only to become deadly once disturbed.

Strategy

Attacks

The Buried(?) Relic does nothing before being awakened. Upon taking damage, it will gain 15 max hull after the card finishes resolving, and heal that amount, and change its intent to its awakening intent. After 2 turns of not being awakened (on Hardest) , it will awaken, gaining 15 max hull and will use its post-awakened action every turn, gaining 1 Powerdrive.

On Hardest, it starts with 10/10 hull instead of 7/10.

Description Image Move Details
Asleep Does not move Nothing (but heals for ? )
Awakening Does not move Gains 15 max hull and heals for 15 upon being awakened

Attack for 1 from left cannon

Attack for 2 from central cannon

Attack for 1 from right cannon

Post-awakening Move any number of spaces (might be hindered by being walled-in)

Aim at player

Attack for 1 from left cannon

Attack for 4 from central cannon

Attack for 1 from right cannon

(these numbers do not factor in its Powerdrive)

Gain 1 Powerdrive from right cockpit

Evasion

Evasion is at its worst in this fight specifically, as you are walled in. Depending on your ship profile, you may be able to dodge some attacks by moving to the opposite side of the arena, though not all ships can avoid taking damage even with infinite Evade in this fight.

Tips and Tricks

If you can kill it with just a single card, you can defeat this enemy before it awakens and gains 15 hull. (Otherwise, it will awaken and gain its hull after your first card that attacked it finishes resolving.)

Note that it cannot attack the leftmost nor the rightmost 3 lanes because of its ship profile. The Ares in particular can take advantage of this by nestling against a wall, allowing just 1 cannon to strike it each turn. The Artemis with Hunter Wings can do something similar.

Because this ship gets Powerdrive every turn and the fact that you're walled-in, both Shield and Evade-based defensive builds will struggle mightily with this fight. Since this enemy has "just" 25 hull and gives you time to set up, and has a wide, easy-to-hit profile, the best strategy for this enemy is usually to just kill it quickly before it overwhelms you with powerful, impossible-to-dodge attacks.

Dialogue

Battle Barks