DX-5 “Missiler”

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The DX-5 “Missiler” is a ship split into two parts: one for harrying the enemy with smaller attacks and vented fumes while the other launches powerful Seeker Missiles from far away.

The DX-5 is one of two “Missiler” class enemy ships in the game, not to be confused with the DX-3 “Missiler” of Zone 2.

Strategy

Attacks

The DX-5 only has one action, below, which it executes every turn.

Image Details
Attack 2 from left missile bay, add Fumes to discard from cockpit, attack 1 from central missile bay, launch Seeker Missiles from right missile bay

Evasion

The DX-5 will consistently move to re-center its attacking missile bays on your ship, keeping its weak, concussable Seeker Missile bay as far away as possible.

Tips and Tricks

If you have the mobility for it, hitting the weak, concussable missile bay on the right to cancel the Seeker Missile launches is always the safest bet.

The DX-5 has no way of scaling. Since it only deals a maximum of 5 damage each turn, it is also feasible to simply block all of the incoming damage every turn at this point in the loop.