Spike Jr

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Spike Jr, piloted by Spike himself, is a wide ship with many empty scaffolds that fires sharp harpoons in an attempt to cause oxygen leaks while harrying with a constant barrage of missiles.

Strategy

Attacks

Spike Jr has only one attack, which it will execute every turn. Spike Jr launches regular missiles on the first three turns, then seekers every turn afterwards.

Image Details
Attack 1 (adds oxygen Leak card if it hits) from left wing, launch missile/seeker from missile bay, attack 1 (adds oxygen Leak card if it hits) from right wing

Evasion

Tips and Tricks

Don’t forget that Oxygen Leak is a playable card! Playing the card exhausts it, meaning it won’t come back around to steal more energy.