Seeker
Seeker is a rare Soggins card. This card can only be obtained after successfully saving Soggins during the Missile Mayhem event.
Description
Costs 1 energy. When played:
- 1. Launch a Seeker Missle.
Upgrades
Seeker A
Costs 1 energy. When played:
- 1. Move 3 spaces left.
- 2. Launch a Seeker Missle.
Seeker B
Costs 2 energy (+1) When played:
- 1. Launch a Seeker Missle.
- 2. Move 3 spaces left.
- 3. Launch a Seeker Missle.
Strategy
The intention of this card is quite clear - dodge the enemy while launching seeker missiles at them from a distance, so that you can hit them while they can't hit you. Otherwise, this card is mostly a glorified Basic Shot B.
The A upgrade makes this intention all the more explicit by adding a movement of 3 spaces to the left, which is great value.
The B upgrade also does this but adds an additional missile at the expense of costing 1 extra energy, a nice way to ensure that even fights where indefinitely dodging the enemy isn't effective won't last too long.
|