Soggin’s Very Cool Ship

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Soggins' ship is a medium-sized ship that that is only capable of firing missiles and, thanks to having the Missile Malfunction status effect, is only capable of attacking itself.

Strategy

Soggins can't hurt you, but can and will hurt himself. focus on shooting down his missiles. Corrosive missiles take priority as their damage overtime can stack rapidly, followed by seekers which can hit him regardless of where he is, then lastly his regular missiles. any missile that won't be hitting him on the turn can be safely ignored.

Attacks

Soggins will spend 6 turns firing three missiles (regular, corrosive, and seeker in sequence) followed by moving away from the player's current position. Once his Missile Malfunction status runs out Soggins will retreat from combat next turn ending the encounter.