Jack of All Trades

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Jack of All Trades is a uncommon CAT card.

Description

CardJackofAllTrades.png

Costs 2 energy. When played:

1. Attack for 1.
2. Gain 1 Shield.
3. Gain 1 Evade.

Upgrades

Jack of All Trades A

CardJackofAllTradesA.png

Costs 2 energy. When played:

1. Attack for 1.
2. Gain 2 Shield. (+1)
3. Gain 2 Evade. (+1)

Jack of All Trades B

CardJackofAllTradesB.png

Costs 2 energy. When played:

1. Attack for 1.
2. Gain 1 Shield.
3. Gain 1 Evade.
4. Gain 1 Droneshift.
5. Lose 1 Heat.

Strategy

Jack of All Trades, fitting with the name, has little exciting about it, but does a little bit of everything. Its economy is overall a bit subpar for a 2-cost card but having it in your hand means you at least have some offense, some Shield, and some Evade in your hand.

Its A upgrade is superb value, adding +1 Shield and Evade to a non-Exhausting card. Suddenly this card has quite above-average economy (and still does a little bit of everything).

Its B upgrade is...more funny than good most of the time, though Droneshift and Heat loss can occasionally come in handy without Isaac and Drake, respectively. But if you happen to have Drake and Isaac as your co-pilots, maybe you could get a run in which this truly wide, odd collection of benefits truly fits?