Catch

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Catch is a uncommon Books card.

Description

This card has a unique keyword.

Catch: Create a non-Temporary Release card that contains that midrow object, but aimed in the opposite direction.

CardCatch.png

Costs 1 energy. When played:

1. Catch.

Retains. Exhausts.

Upgrades

Catch A

CardCatchA.png

Costs 0 energy. When played:

1. Catch.

Retains. Exhausts.

Catch B

CardCatchB.png

Costs 1 energy. When played:

1. Catch.
2. Move 1 space to the left.
3. Catch.

Retains. Exhausts.

Strategy

Catch is a unique card. It can certainly grab midrow objects and send them at your opponent, and with Retain you'll usually have it when you need it (and it costs one card draw, but no more). It has a lot of interactions that are not readily apparent:

1. The Release cards it creates, unlike many created cards, are not Temporary, meaning you can save them for future fights. (They are Single Use however, so saving them does mean lugging a card you aren't playing in your hand.)
2. Since it flips the caught midrow object, this can be used to capture enemy drones/missiles (ones that are facing you) and use them later for yourself. It also means that if you try to catch your own missiles and drones (ones facing the enemy), upon being released they'll be aimed at you.
3. If the caught object had a Bubble Shield, Release will keep track of that Bubble Shield.

So you can use Catch to get Geodes if you're looking for more of those (and with Zero Doubler those can be simply 2 Shard for 0), and Books has several ways to get those out for you to catch. Evolutionary Perfection can be a nice fight to find with this, allowing you to pick up a Bubble Shielded Attack Drone Mk2 to deploy against The Cobalt. With Isaac's Bubbler or other sources of Bubble Shield, you can grab Bubbled Geodes and asteroids. If you're at full hull, you could catch a Repair Kit you deployed to save for a rainier day.

You usually don't want to use this card to pick up your own drones to re-deploy later because of how they deploy backwards, but Bay Overload's Missile Malfunction status can be used to either deploy backwards drones that you can catch for a Release that faces forward, or play a Release with a backwards-facing drone to have it face forward. This could be used to give yourself an extra Jupiter Drone for a key late-game fight like Buried(?) Relic or The Cobalt.

Its A upgrade makes it cost 0. There isn't any synergy with Zero Doubler here, but 1 Energy is 1 Energy and lets you catch what you need without missing a beat in your current fight.

Its B upgrade instead adds a leftward movement and a second catch. If you're trying to mass-catch Geodes this certainly could go with Mineral Deposit. Otherwise it takes quite a bit of work to set up two adjacent things you want to catch but can double your Release output if you're able to put in the effort.