Reroute
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Reroute is a common Max card.
Description
Costs 1 energy. When played:
- 1. Attack for 1.
- 2. Gain 1 Autopilot.
Upgrades
Reroute A
Costs 1 energy. When played:
- 1. Attack for 2. (+1)
- 2. Gain 1 Autopilot.
Reroute B
Costs 1 energy. When played:
- 1. Draw a card.
- 2. Attack for 1.
- 3. Gain 1 Autopilot.
Strategy
Reroute can function similarly to an Evasive Shot, providing both a weak attack and some evasion as well. Plan out your sequence of card plays and this can be 2 movement or more. It's at its best with 0 cost cards and/or card draw, but is solid otherwise.
Its A upgrade adds 1 damage, which isn't very impressive.
Its B upgrade draws a card, which can synergize with the Autopilot - just keep in mind the card you draw will be the one you need to play to go right. If that card could be too expensive/undesirable to play, you may lose the ability to go right with this card effectively.
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