Hull
Hull refers to a ships health.
It is indicated by the segmented red bar on top of a ship, decreasing from right to left when damage is taken. When the hull bar is completely depleted, the ship is destroyed. In the player's case, the run is lost.
Hull damage taken by the player persists across combats. This makes the ship's hull a vital resource to manage.
Damage
Damage is commonly taken when a damaging attack or
midrow object hits a ship part. Enemy ships telegraph intent of attacking.
Other sources of hull damage are Overheating,
Corrode, and
some cards.
Damage Mitigation
Hull damage can be mitigated by Shields, see its page for more info.
Perfect Shield completely nullifies hull damage while active.
Max Hull
Exhaustive list of interactions that can increase or decrease the max hull of the player.
Start Run | Max Hull | Condition |
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Choice | |
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Choice | |
Events | Max Hull | Condition |
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Defeat the Boss |
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Choice |
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Choice |
Low Health Event | Max Hull | Condition |
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Choice (Lose 1 random artifact) |
Cards | Max Hull | Condition |
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Card deals final blow |
Artifacts | Max Hull | Condition |
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On pickup |
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Kill a Boss/Elite |
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Get hit 10 times, Single use |
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On pickup |
Note: Interactions that increase Max Hull also heals that same amount, meaning your missing hull doesn't increase. Losing Max Hull does not lower your current hull unless your Max Hull becomes less than your current hull. It is possible to die by reducing your Max Hull to 0, though you'd have to be doing this voluntarily.
Healing
Repair Yards are a player's primary way to regain back lost hull (
Gain 50%). Considering this is the same location that offers card upgrades and removals, this is an opportunity cost.
Exhaustive list of other ways of healing the ship of the player.
Low Health Event | Hull | Condition |
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Choice |
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Choice (67% to enter combat w/ lesser heal) |
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Choice (Lose 1 random artifact) |
Midrow Object | Hull | Condition |
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Heals its destroyer |
Card | Hull | Notable Traits |
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Artifact | Hull | Condition |
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Triggers after combat |
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Triggers on other heals |
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Single Use |
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Lose hull; Once per combat. |
Note: Most percent (%) based heals are rounded down.
- Mechanics
- Status