Mechanics
Cobalt Core features several mechanics that contribute to the gameplay loop.
Pre-Run
Cobalt Core is a roguelike, characterized by its run-based gameplay and permadeath.
Before starting a run, the player has the option customize their loadout. This influences the playstyle and decision-making throughout the duration of a run.
Crew
The player's Crew comprises of, and requires three Characters. It can be customized in the left-hand side of the Pre-Run screen.
Each character possess unique decks and artifacts that players can come by during a run, affecting possible strategies and playstyle when these characters are part of the crew.
Only Dizzy, Riggs and Peri will be unlocked by default. The rest can be unlocked through Achievements.
Ship
Ships are made up of different ship parts. This basically determines the ship's footprint, and most notably, the positioning of the cannon as these are where attacks originate from.
Each ship also comes with unique traits, often represented by artifacts.
Only Artemis is unlocked by default. The rest can be unlocked through Achievements.
Difficulty
Difficulty text.
Boot Options
Boot options text.
Gameplay
Gameplay text.
Combat
Combat in Cobalt Core boils down to strategic positioning.
There are three rows of parallel one-dimensional grids: Player row, Midrow, Enemy row.
Evasion
Evasion is a mechanic that allows players and enemies to move along their respective row.
Players utilize a status effect called Evade, which acts like a consumable resource for movement. Using 1 evade to move a unit left or right across the grid of their row.
Enemies, however, have set behaviors for evading. See each enemy's unique behavior on their respective page.
Squaring up
Some enemies have set behaviors that allow them to instantly move to line up the center of their ship to the center of the player's ship. This happens if the player's footprint ceases from being aligned to am enemy's ship part, in which they will "square up."
Attributes
Attributes text.
Hull
Hull is the main health attribute that the player wants to protect on their ship, and deplete on the enemy ship. If Hull falls below 0, the respective ship is destroyed, and in the player's case, game over.
Shield
Shield is the secondary health attribute that a ship can raise to protect the Hull. Shield acts as extra hitpoints that takes damage before the Hull.
Since Shield is easier to come by than healing, it is an important resource to mitigating Hull damage.
Players and enemies can both raise shields, but the player has ways of ignoring the enemy's shield with Piercing attacks.
Status
Status text.
Enemy hints
Enemy hints text.
Deck
Deck text.
Map
Map text.
Artifacts
Artifacts text.
Meta-Progression
Meta-progression text.
Codex
Codex text.