Artifact

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ArtifactMapNode.png

Artifacts are permanent items that provide passive bonuses during the loop. About half of the artifacts are available during every loop, with the other half being restricted to specific characters or ships. Artifacts can only be lost through certain Events. You cannot be offered artifacts you already have, but you can be offered artifacts you have seen previously on this run that you didn't take. You can even be offered artifacts that you previously had but lost.

Each ship begins the loop with the Warp Prep artifact, and all ships also begin with one or more additional starting artifacts.

Boss artifacts can only be found as rewards after a boss battle (or traded for Warp Prep during the Boot Option start-of-loop event).

A select few artifacts require special circumstances, such as a specific Events choice, in order to be acquired.

Icon Name Requirements Rarity Description
ArtifactWarpPrep.png
Warp Prep - Starter Gain 1 Shield and 1 Evade on the first turn.
ArtifactCargoHold.png
Cargo Hold Ship: Artemis Starter All artifact map nodes offer 1 more option.
ArtifactHunterWings.png
Hunter Wings Ship: Artemis Boss (Artemis-exclusive artifact!) If you end your turn with more than 0 Energy, your wings will retract and become Empty until your next turn starts.
ArtifactAresCannon.png
Ares Cannon Ship: Ares Starter Your inactive cannon is Armored. At the start of your turn, if you don't have a Toggle Cannon in your hand, gain one.
ArtifactControlRods.png
Control Rods Ship: Ares Starter Draw 1 less card each turn.
ArtifactAresCannonV2.png
Ares Cannon V2 Artifact: Ares Cannon Boss Replaces Ares Cannon. Your inactive cannon is Armored. At the start of your turn, if you don't have a War Mode in your hand, gain one.
ArtifactJupiterDroneHub.png
Jupiter Drone Hub Ship: Jupiter Starter At the start of combat, gain a Jupiter's Moons.
ArtifactRadarSubwoofer.png
Radar Subwoofer Ship: Jupiter Common (Jupiter-exclusive artifact!) Jupiter drones do 1 more damage when directly in front of your Comms.
ArtifactJupiterDroneHubBooster.png
Jupiter Drone Hub Booster Artifact: Jupiter Drone Hub Boss Gain 1 energy every time you launch a Jupiter Drone while there were no Jupiter Drones already in the midrow.
ArtifactGeminiCore.png
Gemini Core Ship: Gemini Starter After you play a card, toggle both your active Cannon and Missile Bay.
ArtifactGeminiCoreBooster.png
Gemini Core Booster Artifact: Gemini Core Boss Requires Gemini Core. Your left cannon does +1 damage. Your right cannon stuns, but does -1 damage.
ArtifactTideRunner.png
Tide Runner Ship: Tiderunner Starter Immediately after you play the leftmost/rightmost card in your hand, move left/right 1.
ArtifactMooringLine.png
Mooring Line Ship: Tiderunner Starter At the start of each combat, add an Anchor to your draw pile.
ArtifactMooringLineV2.png
Mooring Line V2 Artifact: Mooring Line Boss At the beginning of combat, add an Anchor A to your deck.
ArtifactHardmode.png
Hardmode Hard difficulty Starter Varies based on difficulty chosen
ArtifactNanofiberHull.png
Nanofiber Hull - Common Heal 1 after each combat.
ArtifactOvercharger.png
Overcharger - Common Every 4th turn, gain 1 Overdrive.
ArtifactCrosslink.png
Crosslink - Common Every 5th time you attack, gain 1 Evade.
ArtifactShieldMemory.png
Shield Memory - Common Your Shield lasts between combats.
ArtifactJumperCables.png
Jumper Cables - Common At the start of each combat, gain Temp Shield equal to your missing hull.
ArtifactHullPlating.png
Hull Plating - Common Permanently gain +3 max hull and heal 3 on pickup.
ArtifactArmoredBay.png
Armored Bay - Common On pickup, your missile bay gains Armored.
ArtifactRecalibrator.png
Recalibrator - Common Draw a card every time you miss a shot.
ArtifactGrazerBeam.png
Grazer Beam - Common Every time an attack misses the enemy by exactly 1 space, the enemy takes 1 damage.
ArtifactJetThrusters.png
Jet Thrusters - Common Gain 2 Evade on the first turn.
ArtifactPreppedBatteries.png
Prepped Batteries - Common Gain 1 extra Energy on the first turn.
ArtifactEnergyRefund.png
Energy Refund - Common Gain 1 Energy every time you spend 3+ energy playing a card.
ArtifactOverclockedGenerator.png
Overclocked Generator - Common Gain 1 Energy every third turn.
ArtifactCockpitLockOn.png
Cockpit Lock-On - Common All enemy cockpits start with Weak.
ArtifactStunCalibrator.png
Stun Calibrator - Common After your first attack each turn, gain 1 Stun Charge.
ArtifactIonConverter.png
Ion Converter - Common If you end your turn with more than 0 Energy, gain 1 Shield.
ArtifactFractureDetection.png
Fracture Detection - Common 1 random enemy part is made Brittle at the start of the fight. The part is not marked as Brittle until it is damaged.
ArtifactRicochetPaddle.png
Ricochet Paddle - Common When you shoot an incoming missile, turn it around instead of destroying it.
ArtifactAdaptivePlating.png
Adaptive Plating - Common Gain +1 max hull and heal 1 every time you defeat a boss or elite.
ArtifactPiercer.png
Piercer - Common Your first attack each turn Pierces.
ArtifactHealBooster.png
Heal Booster - Common Every time you heal, heal 1 more.
ArtifactJettisonHatch.png
Jettison Hatch - Common You may remove 2 cards at repair yards.
ArtifactSharpEdges.png
Sharp Edges - Common Every time your discard pile is shuffled back into your draw pile, the enemy loses 1 hull. Caps at 3 damage per turn.
ArtifactChaffEmitters.png
Chaff Emitters - Common Seeker missiles and other homing missiles can't see you if you're 2 or more spaces away from them.
ArtifactGlassCannon.png
Glass Cannon - Boss Gain 1 extra Energy every turn. Your ship's cannons become Weak at the start of combat.
ArtifactSimplicity.png
Simplicity - Boss On pickup, remove 3 cards.
ArtifactDirtyEngines.png
Dirty Engines - Boss Gain 1 extra Energy every turn. Add a Trash to your draw pile every 2 turns.
ArtifactGenesis.png
Genesis - Boss Gain 1 of 2 common artifacts, then gain 1 of 2 common artifacts, then gain 1 of 2 common artifacts. Add 3 Genesis Canisters to your deck.
ArtifactHiFreqIntercom.png
Hi Freq Intercom - Boss Draw +2 cards every turn. You are offered 1 less card in post-battle card rewards. You may no longer skip any card rewards.
ArtifactWarpMastery.png
Warp Mastery Artifact: Warp Prep Boss Replaces Warp Prep. Gain 3 Shield and 3 Evade on the first turn.
ArtifactPhotonCondenser.png
Photon Condenser Crew: Dizzy Common All of Dizzy's card attacks deal +1 damage.
ArtifactShieldReserves.png
Shield Reserves Crew: Dizzy Common Permanently gain +2 max shield on pickup.
ArtifactReboundReagent.png
Rebound Reagent Crew: Dizzy Common The first time you lose hull each combat, heal 1 hull.
ArtifactRegenerator.png
Regenerator Crew: Dizzy Common Every 3 Dizzy cards played, gain 1 Shield.
ArtifactShieldBurst.png
Shield Burst Crew: Dizzy Boss Every time you gain any Shield, gain 1 Temp Shield.
ArtifactPrototype22.png
Prototype 22 Crew: Dizzy Boss Permanently gain +1 max shield on pickup. Gain 1 Shield at the start of every turn. If Shield was already full, take 2 hull damage.
ArtifactQuickdraw.png
Quickdraw Crew: Riggs Common Draw 2 extra cards on the first turn.
ArtifactPerpetualMotionDevice.png
Perpetual Motion Device Crew: Riggs Common Whenever you have no cards, draw a card.
ArtifactCaffeineRush.png
Caffeine Rush Crew: Riggs Common Every time your discard pile is shuffled back into your draw pile, gain 1 Evade. Limit 2 per turn.
ArtifactDemonThrusters.png
Demon Thrusters Crew: Riggs Boss Gain 1 Evade every turn. You can no longer have more than 3 Evade at a time.
ArtifactFlywheel.png
Flywheel Crew: Riggs Boss Every 10th time you draw a card, gain 1 Energy.
ArtifactDakkaDrum.png
Dakka Drum Crew: Peri Common Every 5 Peri cards played, gain a Chip Shot.
ArtifactRevengeDrive.png
Revenge Drive Crew: Peri Common The first time you lose hull each turn, gain 1 Overdrive.
ArtifactPremeditation.png
Premeditation Crew: Peri Common At the start of combat, gain a Glissade.
ArtifactPowerDiversion.png
Power Diversion Crew: Peri Boss Gain 1 extra Energy every turn. All non-Peri card attacks deal 1 less damage.
ArtifactBerserkerDrive.png
Berserker Drive Crew: Peri Boss At the start of combat, gain 1 Powerdrive. On the second turn of combat, your enemy also gains 1 Powerdrive.
ArtifactWaveControl.png
Wave Control Crew: Isaac Common Gain 3 Droneshift on the first turn.
ArtifactBubbler.png
Bubbler Crew: Isaac Common Every 4 Isaac cards played, gain a bubble.
ArtifactGravelRecycler.png
Gravel Recycler Crew: Isaac Common Gain 1 Temp Shield every time an asteroid is destroyed.
ArtifactDronePiercer.png
Drone Piercer Crew: Isaac Common Drones that attack the enemy ship Pierce.
ArtifactRadioRepeater.png
Radio Repeater Crew: Isaac Boss Drones perform their actions an additional time.
ArtifactSalvageArm.png
Salvage Arm Crew: Isaac Boss Gain 1 Energy every time you destroy a midrow object.
ArtifactPressureFuse.png
Pressure Fuse Crew: Drake Common While your hull is under half its max, all of Drake's card attacks deal +1 damage.
ArtifactSubzeroHeatsinks.png
Subzero Heatsinks Crew: Drake Common Heat can be reduced to -3.
ArtifactIgnitionCoil.png
Ignition Coil Crew: Drake Common While at 3+ Heat all your attacks deal +1 damage.
ArtifactHeatDistiller.png
Heat Distiller Crew: Drake Common Gain 1 Serenity every third turn.
ArtifactNextGenInsulation.png
Next Gen Insulation Crew: Drake Common Your ship overheats at 4 instead of 3.
ArtifactThermoReactor.png
Thermo Reactor Crew: Drake Boss Gain 1 extra Energy every turn. Gain 1 Heat each turn.
ArtifactSafetyLock.png
Safety Lock Crew: Max Common Choose a card with Exhaust in your deck. It no longer exhausts.
ArtifactStickyNote.png
Sticky Note Crew: Max Common Choose a card that does not Retain in your deck. It gains Retain.
ArtifactRightClick.png
Right Click Crew: Max Common Your rightmost card does +1 damage. Your leftmost card does -1 damage.
ArtifactStrongStart.png
Strong Start Crew: Max Common Gain 1 Boost at the start of your first turn of combat.
ArtifactFlowState.png
Flow State Crew: Max Boss Draw 1 less card per turn. The first three times you play a card each turn, draw a card.
ArtifactTridimensionalCockpit.png
Tridimensional Cockpit Crew: Max Boss Permanently replace your Cockpit with Empty scaffolding. Lose half your max hull on pickup.
ArtifactLightspeedBootDisk.png
Lightspeed Boot Disk Crew: Max Boss On the first turn of battle, draw 1 extra card and gain 1 extra Energy. On pickup, choose a card that is not Buoyant in your deck. It gains Buoyant.
ArtifactGrimoire.png
Grimoire Crew: Books Common Gain a Crystal Shard on the first turn of each combat.
ArtifactResonanceFork.png
Resonance Fork Crew: Books Common Fill your Shard to max at the start of combat.
ArtifactShardEnchanter.png
Shard Enchanter Crew: Books Common The first time you play a Crystal Shard each turn, gain 1 Temp Shield.
ArtifactShardCollector.png
Shard Collector Crew: Books Common You may hold 1 more Shard.
ArtifactRockCollection.png
Rock Collection Crew: Books Common Two Geodes will always be near your ship at the start of combat.
ArtifactZeroDoubler.png
Zero Doubler Crew: Books Boss Each turn, the first time you play a 0-cost card, do its actions twice.
ArtifactStandbyMode.png
Standby Mode Crew: CAT Common At the start of your turn, gain 1 Energy if you ended your last turn with more than 0 Energy.
ArtifactInitialBooster.png
Initial Booster Crew: CAT Common Basic Shot cards do 1 more damage.
ArtifactMultiThreading.png
Multi Threading Crew: CAT Common The first time you get a Temporary card each combat, gain 1 Energy.
ArtifactSummonControl.png
Summon Control Crew: CAT Boss After every battle, you may choose a Temporary card in your deck to become permanent.
ArtifactScrapArmor.png
Scrap Armor Event: Garbage Girl Repairs Common A single-use repair kit! The 10th time you're hit while you have Scrap Armor, gain 2 max hull and heal to full. This only works once.
ArtifactBrokenGlasses.png
Broken Glasses Defeat Cleo Common Gain 1 extra Energy every turn. Repair yards are empty. Why did you do that?
ArtifactTheCobaltCore.png
The Cobalt Core The Finale  ??? Careful, it's fragile. Don't lose it again.